High on Life 2
High On Life 2
Content Designer II
Tools
Unreal engine 5
blender
Overview
High On Life 2 is an narrative focused Sci-Fi FPS. I contributed to the project as both a game designer on the Content Team during the production phase of development.
Content Designer Highlights:
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Feature owner and designer of all optional game content including open world puzzle rooms, combat encounters, skateboarding activities, narrative vignettes, and side content set pieces.
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Designed and implemented new gameplay mechanics including interactive objects, puzzle mechanics, and environmental hazards using blueprint visual scripting.
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Designed and implemented systems underpinning different archetypes of content like skate races or puzzle rooms to standardize implementation of new content in multiple contexts.
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Designed metrics and modeled blockout assets for a modular interior environment kit used to build puzzle rooms and as incidental architecture and set dressing through the game.
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Supported other designers through peer review, load balancing, and mentorship.









