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 Orion Prelude

 Trek Industries

​Level Designer


Unreal Engine 4

Unreal Dev Kit



Orion: Prelude is co-operative horde survival shooter. I contributed to the project as a Level Designer on the Core Team through the live service phase of development.

  • Created 5 large-scale nonlinear levels inclusive of blockout, encounters, objectives, set dressing, and lighting.

  • Reworked and iterated on design and aesthetic of 2 existing levels to bring older content to parity with newer content.

  • Prototyped 3 open-world level prototypes for spinoff project in pre-production.

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