Orion Prelude
Trek Industries
Level Designer
Tools
Unreal Engine 4
Unreal Dev Kit
Maya
Overview
Orion: Prelude is co-operative horde survival shooter. I contributed to the project as a Level Designer on the Core Team through the live service phase of development.
Level Designer Highlights:
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Feature owner for level design of new content for major post-release update. Created 5 large-scale nonlinear levels for co-operative horde gameplay working from initial concept to blockout and then final release. Also responsible for all set-dressing and lighting.
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Evaluated 2 existing levels for updates to bring them to parity with new content and then updated their level design, set dressing, and lighting to improve the overall look and feel while retaining the spirit of the original designs.
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Create preliminary blockouts for 3 small scale open-world levels in spinoff project during pre-production for a playable milestone. Each level included a hand-sculpted 1x1km terrain with several points of interest players moved between while completing asynchronous objectives.