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 Lanterns' Watch

 Molotov Industries

​Lead Designer

level designer


Unreal Engine 4



Lanterns' Watch is a community-developed isometric horde survival game. I contributed to the project as the Lead Designer during the prototype and pre-production phases of development. I disbanded the project after joining the games industry professionally.

  • Coordinated team of 15 volunteer artists, programmers, and designers.

  • Created 7 nonlinear levels inclusive of blockout, set dressing, lighting.

  • Created 3 modular environment asset kits inclusive of models and materials.

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