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 Isle of Siptah


​Level Designer


Unreal engine 4



Conan Exiles: Isle of Siptah is an open world survival game. I contributed to the project as a Level Designer on the Vault Team and World Teams through both production and live service phases of development.

  • Designed and implemented 7 linear dungeons inclusive of blockout, encounters, objectives, set dressing, and lighting.

  • Designed and implemented 15+ open world points of interest inclusive of blockout, encounters, objectives, and set dressing.

  • Defined comprehensive metrics for modular asset kits across through and acted as feature owner for level design and environment art metrics.

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