Isle of Siptah
Funcom
Level Designer
Tools
Unreal engine 4
blender
Overview
Conan Exiles: Isle of Siptah is an open world survival game. I contributed to the project as a Level Designer on the Vault Team and World Teams through both production and live service phases of development.
Level Designer Highlights
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Feature owner for level design and environment art metrics for the creation of modular asset kit used to create instanced dungeon points of interest. Worked closely with environment team to prototype and implement kit of production art assets used in all 14 Vault Dungeons.
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Designed and implemented 7 linear dungeons inclusive of blockout, combat encounters, objective scripting, set dressing, and lighting. Owned production of each dungeon from concept to shippable while responding to feedback from Creative and Art Directors.
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Designed and implemented 15+ open world points of interest inclusive of blockout, encounters, objectives, and set dressing. Owned production of each POI from concept to shippable quality and release while responding to feedback from Creative and Art Directors.