About Me
I am a professional video game designer with 7 years of industry experience and a specialization in World and Level Design. I enjoy working in every aspect of design and my experience covers a variety of projects including cooperative shooters, competitor shooters, action adventure, role playing, and survival crafting games.
Recent Experience
Zapper Games
World Designer
2021 - Current
Funcom
Game Designer II
Level Designer
Assoc. Level Designer
2018 - 2021
North Carolina State University
2014 - 2018
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Feature owner and designer of nonlinear open game world for third person action-adventure game set within a new intellectual property. Responsible for implementation of open world level from concept to shippable quality using Unreal Engine 5 toolkit.
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Designing and implementing level content for open world points of interest including combat encounters, puzzle encounters, and discoverable vignettes.
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Designing and implementing abilities and interactive objects for player character including movements, equipment, weapons, and puzzle components using Blueprint scripting.
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Designing comprehensive metrics for world building modular asset kits and composition of level content while coordinating with environment art team on asset production.
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Mentored junior level designer with regular feedback, peer review, and game design thought exercises while also managing their task assignment and deliverable reviews.
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Designed and implemented level content including 50+ open world points of interest, 5+ competitive combat arenas, and 10+ cooperative roleplaying dungeons utilizing Unreal Engine 4 and Blender.
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Designed and implemented game features including 5+ weapons, 10+ weapon modifications, character camera states, and controller user experience utilizing Unreal Engine 4.
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Collaborated with cross-functional teams while owning design features from conception to implementation across projects inclusive of a cooperative shooter, competitive shooter, and survival sandbox.
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Assisted environment artists with level set dressing and lighting tasks while validating successive iterations preserved integrity of gameplay and level design alongside alignment with visual targets.
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Prototyped and defined comprehensive metrics for 3+ modular asset kits across projects through iterative analysis of game feel inclusive of character functionality, engagement ranges, and user experience.
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Bachelor of Science: Business Administration
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Concentration: Information Technology
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GPA: 3.25
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