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 Dune Awakening


Game Designer II

​Level Designer


Unreal engine 4



Dune Awakening is an Open World Survival MMO. I contributed to the project as both a Game Designer on the Combat Team and a Level Designer on the World Team during the pre-production phase of development.

  • Designed and implemented large variety of open world point of interest content and instanced linear dungeon content inclusive of blockouts, encounters, and objectives.

  • Designed and implemented variety player features inclusive of weapons, upgrades, camera, and controller aim assist.

  • Defined comprehensive metrics for modular asset kits across through and acted as feature owner for level design and environment art metrics.

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