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 Cloud Catcher

 Independent project

Game Designer


Unreal Engine 5



Cloud Catcher is a first person platformer-shooter. I was solely responsible for all aspects of the project's development including design, art, and programming (Blueprint scripting).

The goal of this project was to create a novel mechanic and then build a small game around it. In Cloud Catcher, the core mechanic is the player's ability to vacuum clouds to collect them as ammunition and then shoot them to place them back out as platforms to facilitate greater player autonomy in platforming gameplay.

  • Created all game features using Unreal Engine Blueprint Scripting.

  • Created 7 linear platforming levels.

  • Created 3 modular environment art kits.

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